Soldiers in real life miss shots, even highly trained marksmen. And The Lamplighters League, from Hairbrained Schemes and Paradox Interactive, seems to be built on it. I understand its inclusion in the world more than flared trousers, I’d say, but by Christ do I hate it with a fiery vengeance. But close enough to the top of my list that it could reach out and brush that hateful apex with spindly fingers is the Chance to Hit mechanic. Once the team grows, every combination of three you deploy prompts tactical adjustments.There are some things that the world could just do without. Movesets expand as you allocate skill points from a shared pool and equip magic cards that bestow further abilities and passive traits. Eddie’s skills can wound multiple targets, for instance, while Ingrid gets a bonus action each time she finishes one off with a thump. Their talents dovetail effectively against the troops and monsters of a nefarious organisation known as the Banished Court. In the parlance of the game’s 1930s America setting, Ingrid might be described as a ‘tough broad’ who lets her fists do the talking, while Lateef, self-nicknamed the Gentleman Djinn, is a sneaky thief who keeps a pistol handy, and Eddie a burly WWI veteran who blazes dual revolvers. Ingrid, Lateef and Eddie are the first three introduced, strangers until a mysterious character known as Locke pays them handsomely for a package retrieval job. And smartly, while we get to know them a little between missions, where brief hideout chats fill in their backstories, their personalities shine through most of all when they express themselves in turn-based battle. The shady characters you recruit into your crew differ from one other radically enough that each new addition feels like a reward, and the threat of permanent loss a genuine worry. Harebrained Schemes quickly manages to distance its latest from its XCOM inspirations with a dose of individualism. Technical shortcomings prove quite irritating – not only raw performance issues such as a juddering framerate, but wonky AI that, for instance, sees enemies run when they should shoot – sometimes into damaging hazards
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